MinGW-w64 link assembly file to kernel32

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To link an assembly file to kernel32 using MinGW-w64, you can follow these steps:

  1. Write Assembly Code:
    Write your assembly code in a file named something like my_asm_code.asm. This code should include the necessary assembly instructions. For example:

    assembly
    .section .text
    .global _start

    _start:
    ; Your assembly code here

    .section .data
    ; Your data section here
  2. Assemble Assembly Code:
    Use the as command (the assembler) that comes with MinGW-w64 to assemble the assembly code into an object file:

    shell
    as -o my_asm_code.o my_asm_code.asm
  3. Link Object File to Kernel32:
    Use the ld command (the linker) to link the object file to kernel32. You'll need to specify the entry point using the -e flag:

    shell
    ld -o my_asm_program.exe my_asm_code.o -e _start -lkernel32

    Here, -lkernel32 tells the linker to link against the kernel32 library.

  4. Run the Executable:
    After linking, you'll have an executable file named my_asm_program.exe. You can run it like any other executable:

    shell
    my_asm_program.exe

Remember that the assembly code you write should be compatible with the Windows x86 architecture, and the specific assembly code required to interact with kernel32 depends on what you're trying to achieve.

Please note that working with assembly code and directly linking to kernel32 can be quite complex and low-level. Make sure you have a good understanding of assembly programming, the Windows API, and how linking works before attempting this.